Lore

Pathfinders are inspired by the legendary Leif the Pathfinder, whose explorations and discoveries have become the foundation of their training. The ASI (Artificial Super Intelligence) designed this class to combine the best of modern survival techniques with the ancient wisdom of rune magic and spiritual guidance. Pathfinders are revered for their ability to thrive in any environment and uncover the unknown.

Pathfinder

Playstyle

As a Pathfinder, you'll be the eyes and ears of your party, excelling in navigation, survival, and uncovering secrets. Your skills make you invaluable in wilderness settings, but you'll need to rely on your teammates in direct combat situations. Your connection to nature and the spirit world adds a unique mystical element to your adventures.

Hunter/Stalker

Masters of stealth and tracking, excelling in ranged combat and ambush tactics.

The Branches

Natures Champion

Guardians of nature who wield its raw power for protection and healing.

Beast Tamer

Specialists in forming bonds with animals, commanding beasts in battle.

Agility

Speed, reflexes, and dexterity - the cornerstone of nimble fighters and stealthy rogues.

The Trunk

Adaptiveness

The ability to learn, overcome obstacles, and thrive in our ever-changing digital landscape.

Insight

Perception, intuition, and understanding of hidden truths. Essential for unraveling the mysteries of New Asgard.

The Realm

Troll's Blood

Through a ritual involving Troll's Blood, Pathfinders enhance their regenerative abilities, environmental adaptation, and resistance to toxins, tapping into the primal power of trolls, descendants of Ymir.

Weaver

The Roots

Skin Walker

Beasts who can take on human form or humans blessed to take on beast forms. Pathfinders connect deeply with a chosen animal, gaining its abilities.

Weavers are attuned to the present threads of fate woven by Ymir's lingering will, allowing them to understand and influence relationships and allegiances.

The Dream Sea

Spirit Guide

Pathfinders guided by spiritual entities representing memory and knowledge, helping them access ancient wisdom and abilities.

Divinity

Dream Walker

Pathfinders who can enter the Dream Sea, accessing the realm of thought and imagination, allowing them to gather information and communicate beyond normal means.

Divine Champion

Pathfinders who act as champions of the gods, embodying their virtues and serving as their agents in the world.